League Of Data Base
Precision

Runes

Precision

Precision · 16.14.1

Keystone

Press the Attack

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
Lethal Tempo

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.
Fleet Footwork

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Minor runes Slot 1

Absorb Life

Absorb Life

Killing a target heals you.
AbsorbLife
Killing a target heals you for @HealAmount@.
Triumph

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Presence of Mind

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
PresenceOfMind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Slot 2

Legend: Alacrity

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.
LegendAlacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Haste

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.
LegendHaste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Bloodline

Legend: Bloodline

Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
LegendBloodline
Gain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Slot 3

Coup de Grace

Coup de Grace

Deal more damage to low health enemy champions.
CoupDeGrace
Deal 8% more damage to champions who have less than 40% health.
Cut Down

Cut Down

Deal more damage to high health enemy champions.
CutDown
Deal 8% more damage to champions who have more than 60% health.
Last Stand

Last Stand

Deal more damage to champions while you are low on health.
LastStand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.