Every 4s in combat, your next basic attack on a champion will:
Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5
Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown: 75 - 40 seconds
Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health
Proc Threshold: 50 - 165 postmitigation damage