LoDB
16.14.1 EN

Patch & language

Runes 16.14.1 · en_US

Sorcery

Keystone

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.

Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Damage amplification scales up to 100% at 750 range.

Stormraider's Surge

Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions.
Cooldown: 20s - 10s

Deathfire Touch

Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.

Duration:
Single Target: 4s
Area of Effect: 2s
Damage over Time: 1s
Slot 1

Axiom Arcanist

Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Full description
Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)

Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Full description
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Nimbus Cloak

After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Full description
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Slot 2

Transcendence

Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Full description
All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Absolute Focus

While above 70% health, gain extra adaptive damage.
Full description
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Slot 3

Scorch

Your first damaging ability hit every 10s burns champions.
Full description
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Waterwalking

Gain MS and AP or AD, adaptive in the river.
Full description
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.
Full description
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...